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Michael Csurics

Voice Director Founder/CEO Public Speaker

Michael has often referred to dialogue as one of the only “real” assets in a game; a naturally occurring bridge between the real and the digitally generated worlds. This organic connection point creates a powerful bond between the player and game.

 

With over 20 years of experience as a voice director and dialogue lead specializing exclusively in video games, Michael’s focus on strengthening that bridge between the audience and the creative vision of the development team has led to some of the most incredibly connected performances in games.

Location

Los Angeles, CA

Public Speaking

Key Appearances

VO Session Live pt 2
GDC 2015

 Watch Here

Dialogue 101
GDC Summit 2015

 Watch Here

Tacoma: Experimental VO
GDC 2017

 Watch Here

Accolades

GDC 2015
#1 Rated Talk of Show VO Session Live pt2
GDC 2011
Top 40 Rated Talk VO Session Live
GDC 2013
Top 40 Rated Talk Ensemble Voice: Production & Recording

All Appearances

  • Euro VO Retreat 2025, Holland - Featured Presenter
  • VO Atlanta 2024 - Work Together!! Connected Performances (3hr Workshop)
  • VO Atlanta 2024 - Taming Panel (panelist)
  • VO Atlanta 2024 - Dissecting Video Game Sessions (3hr Workshop)
  • OneVoice USA 2023 - Let's Talk: Games
  • OneVoice USA 2023 - Casting Panel (Panelist)
  • OneVoice USA 2023 - Video Game Panel (Panelist)
  • OneVoice USA 2023 - Video Game VO (1hr Workshop)
  • OneVoice USA 2023 - Video Game VO (3hr Workshop)
  • Gamesoundcon 2022 – Making VO Magic for Harry Potter Magic Awakened
  • Gamesoundcon 2021 – Talkin' About Bugsnax
  • G-Star 2019 – 5 Lessons from Directing Just Cause 4
  • GameDaily Connect Asia 2019 - Successful Strategies for English Adaptation
  • Gamesoundcon 2019 – Casting: The Basics and Beyond
  • GDC 2018 – The Voice-Over Roundtable (moderator)
  • Gamesoundcon 2017 – Dialogue 101
  • PAX Dev 2017 – Tacoma: An Adventure in Experimental VO
  • CSULB Symposium 2017 – Dialogue 101
  • GDC 2017 – Ensemble Faux-Cap for Tacoma's SciFi Mumblecore VO
  • AES 2016 – SPARS Speed Mentoring (mentor)
  • Gamesoundcon 2016 – VO: Evolving Techniques and Practices (moderator)
  • PAX Dev 2016 – Masquerada: An Epic VO Postmortem
  • GDC 2016 – Casting for Video Games; Unraveling the Dark Art (workshop)
  • Gamesoundcon 2015 – VO Pipeline Role Play (panelist)
  • PAX Dev 2015 – Anatomy of a VO Session (workshop)
  • GDC 2015 – Audio Boot Camp: Dialogue 101
  • GDC 2015 – VO Session Live: Ensemble Edition!! **
  • AES 2014 – SPARS Speed Mentoring (mentor)
  • GameSoundCon 2014 – VO Session Live: Ensemble Edition!!
  • GDC 2014 – The Indie Impact on the Voice Industry (moderator)
  • MIGS 2013 – Ensemble Production and Recording
  • GameSoundCon 2013 – Advanced VO Capture
  • Captivate 2013 – The Importance of Voiceover in Storytelling
  • PAX 2013 – GVAC Voice Over Demo Derby (moderator)
  • GDC 2013 – Ensemble Voice: Production and Recording *
  • GDC 2012 – Spot the Difference: AAA vs. Indie VO Showdown
  • GDC 2011 – VO Session Live! *
  • PAX 2010 – Game Developers Are Not Just Programmers
  • NARM 2010 - The Music and Gaming Development Process (panelist)
  • GDC 2010 - Raising the Bar: A Bioshock 2 Audio Post-Mortem
  • GDC 2009 - GANG Composer Challenge: Voice Only (panelist)


  • * speaker's deck award/ranked in top 40 rated talks of conference
  • ** speaker's deck award/ranked #1 rated talk of conference