projects / developer / speaking / awards /

  OneVoice USA 2023 - Multiple Sessions & Panels
  Gamesoundcon 2022 – Making VO Magic for Harry Potter Magic Awakened
  Gamesoundcon 2021 – Talkin' About Bugsnax
  G-Star 2019 – 5 Lessons from Directing Just Cause 4
  GameDaily Connect Asia 2019 - Successful Strategies for English Adaptation
  Gamesoundcon 2019 – Casting: The Basics and Beyond
  GDC 2018 – The Voice-Over Roundtable (moderator)
  Gamesoundcon 2017 – Dialogue 101
  PAX Dev 2017 – Tacoma: An Adventure in Experimental VO
  CSULB Symposium 2017 – Dialogue 101
  GDC 2017 – Ensemble Faux-Cap for Tacoma's SciFi Mumblecore VO
  AES 2016 – SPARS Speed Mentoring (mentor)
  Gamesoundcon 2016 – VO: Evolving Techniques and Practices (moderator)
  PAX Dev 2016 – Masquerada: An Epic VO Postmortem
  GDC 2016 – Casting for Video Games; Unraveling the Dark Art (workshop)
  Gamesoundcon 2015 – VO Pipeline Role Play (panelist)
  PAX Dev 2015 – Anatomy of a VO Session (workshop)
  GDC 2015 – Audio Boot Camp: Dialogue 101
  GDC 2015 – VO Session Live: Ensemble Edition!! **
  AES 2014 – SPARS Speed Mentoring (mentor)
  GameSoundCon 2014 – VO Session Live: Ensemble Edition!!
  GDC 2014 – The Indie Impact on the Voice Industry (moderator)
  MIGS 2013 – Ensemble Production and Recording
  GameSoundCon 2013 – Advanced VO Capture
  Captivate 2013 – The Importance of Voiceover in Storytelling
  PAX 2013 – GVAC Voice Over Demo Derby (moderator)
  GDC 2013 – Ensemble Voice: Production and Recording *
  GDC 2012 – Spot the Difference: AAA vs. Indie VO Showdown
  GDC 2011 – VO Session Live! *
  PAX 2010 – Game Developers Are Not Just Programmers
  NARM 2010 - The Music and Gaming Development Process (panelist)
  GDC 2010 - Raising the Bar: A Bioshock 2 Audio Post-Mortem
  GDC 2009 - GANG Composer Challenge: Voice Only (panelist)

* speaker's deck award/ranked in top 40 rated talks of conference
** speaker's deck award/ranked #1 rated talk of conference